Early Access. Everbloom Valley is in active development. View Roadmap
Farm Depth

42 crops, 35 hybrids

The feature set already supports a broader farming ladder than the page used to visually communicate.

Creature Loop

Companions, Mounts, and the Wilds

Companions, rare rides, and collectible wilds turn creature collecting into travel, style, and identity payoff.

Story Momentum

Five chapters, long runway

Main story, side arcs, and rotating goals make progression feel layered instead of one-note.

Return Loops

Live Progression Systems

Daily and weekly boards, the 14-day Dawn Post, and achievement titles stay tucked into one retention drawer until needed.

Everything You Can Do

Start with the highlights, then open the atlas drawers below only when you want the deeper systems, numbers, and reward loops.

🌱

Farming & Crops

Grow 42 non-hybrid crops across the main tiers, plus seasonal and exotic entries. Weather, quality, and mutation checks all matter for late-game progression.

Core System
🌼

Hybrid Breeding

Unlock breeding in Chapter 2, then work through 35 hybrid crops across H1 to H4 tiers. Some recipes add level, season, biome, or mutated-parent requirements.

Advanced
🎣

Fishing

Cast into the shared fishing pool to catch 32 species across Common, Uncommon, Rare, Epic, and Legendary rarities, from Pond Minnow to Celestial Dragon Fish.

Mini-Game
🐾

Companions & Rare Mounts

A growing creature roster stretches from cozy valley companions to stable horses and rare rideable wilds, turning collection into a real travel and style loop.

Creature Loop
🛒

Trading & Shops

NPC shops handle seeds, tools, and specialty offers, while the live trade flow routes players through a secure in-game trade session instead of trusting chat swaps.

Multiplayer
🦌

Outer Trails Ahead

Sable and the six wild realms beyond the ridge give Everbloom a bigger horizon, even though those routes are still being saved for a later rollout.

Future Horizon
🏠

Farm Customization

Decoration placement, saved layouts, movable objects, benches, lanterns, and shop-bought furnishings let players turn farm space into a real home instead of a flat crop grid.

Creative
📜

Quests & Rotating Objectives

The quest lineup stretches across 76 valley quests, 12 traveller-linked quests, generated daily and weekly goals, and named festival stories across Valentine's Bloom and Harvest Haunt.

Progression
🌟

Fallen Star System

Meteor showers spawn collectible Falling Stars. Trade 10 of them to Elder Willow for a Fallen Star Tree seed, plant it, then roll one of 44 Star Forms across six tiers and six tree variants.

Magic System
🌍

Weather & Mutation Gates

Sunny, Rain, Heavy Rain, Thunderstorm, Heatwave, Frost, Snow, Blizzard, Rainbow, and MeteorShower all affect quest conditions, mutation rolls, and some crop-specific goals.

Environment
🌦️

Dawn Post & Return Rewards

The Daily Rewards mailbox runs a 14-day repeating track with gold, XP, Rain Totems, Sun Totems, sprinklers, Lucky Charms, and milestone parcels on days 7 and 14.

Retention
💌

NPC Friendships

Eight valley NPCs use a 10-heart friendship ladder built on 250-point steps, with 40 heart events spread across the core cast.

Story
Creature Loop

Companions, Mounts, and the Wilds

Open this lane for the collectible roster, rare rides, and the identity payoff that makes the valley feel bigger than the farm.

20 species Rare rides Seasonal tack

Companions, Mounts, and the Wilds

The creature side of Everbloom is built to feel warm, collectible, and aspirational. Stable horses, rare rideable creatures, and future wild companions all help the valley feel larger than the farm itself.

Roster

A Growing Creature Roster

20 named species across the broader valley-and-wilds roster

From Sunhare and LanternToad to Starstrider and Friesian Horse, the wider roster already gives each corner of Everbloom a creature identity of its own.

Mounts

Rare Creatures Become Mounts

Deer, Ram, Stag, Boar, Lizard, and Horse rides

The rarest companions do more than look good. They give players a beautiful travel upgrade that turns creature collecting into a real payoff.

Capture

Better Tools, Bigger Hunts

Capture gear grows with the routes beyond town

Gentler creatures are easier to win over, while rarer catches ask for better tools, better timing, and a little more nerve.

Style

Every Favorite Feels Personal

Ribbons, bridles, saddles, and seasonal accessories

Seasonal events do not stop at crops and decor. They also dress up your favorite animals, which makes mounts feel personal instead of purely functional.

Story Runway

Quest Footprint

This drawer condenses the scale of the live story, resident arcs, and the outer-trail setup without flooding the page by default.

76 valley quests 28 main arc 12 outer-trail

Quest Footprint

The game is bigger than the main story alone. Between the valley arc, the road beyond the ridge, and limited-time events, players already have a long runway of quests to chase.

📖

76 Valley Quests

The valley already carries 76 quests spanning the main story, resident chains, post-game follow-ups, covenant threads, tablet hunts, and weekly entries.

Long Arc
🌱

28-Quest Main Story

Arrival, Growth, Mastery, Essences, and Genesis form a full five-chapter campaign that starts with Arden's farm and ends with the Genesis plot reopening beyond Chapter 5.

Core Arc
👥

Resident & Post-Game Chains

Rosey, Dazzle, Bruno, Marina, Fern, Willow, Mayor Oakwood, and Almond all carry their own questlines, with extra cross-NPC stories that open once the valley's main restoration work is done.

Character Story
🧭

12 Outer-Trail Quests

Sable's side of the story already includes 8 traveller road quests plus 4 follow-ups that tie Rosey, Dazzle, Almond, and the valley's future to the worlds beyond the ridge.

Future Thread
Farm Ladder

The Crop System

Use this drawer when you want the actual crop ladder, hybrid progression, story gates, and the Genesis endgame without keeping it all open at once.

42 live crops 35 hybrids Genesis endgame

The Crop System

The live crop data currently breaks cleanly into base tiers, hybrid tiers, seasonal entries, exotic crops, and the Genesis endgame seed.

Foundation

Base Crop Ladder

6 Tier 1, 7 Tier 2, 9 Tier 3, 2 Tier 4, 6 Tier 5

These 30 crops carry the main farm progression from early staples through the valley's rarest non-hybrid harvests.

Hybrid Ladder

Four Hybrid Bands

14 H1, 10 H2, 8 H3, 3 H4

Hybrid crops form a separate progression track. Chapter 3 and Chapter 4 both require serious breeding knowledge, not just shop seeds.

Story Gates

Quest-Critical Harvests

Apricot, Banana, TierH3 mutations, CherryBlossom, TropicalMango, Pumpkin, FrostPine

Essence quests are tied to specific crops, same-day harvest checks, weather windows, and mutation or quality requirements.

Endgame

Genesis Seed

Mutated Apricot + mutated Banana, 1% breed chance

GenesisSeed is the H4 climax crop: 72-hour growth, 24-hour regrowth, all-season availability, and evergreen lifespan once unlocked.

Special Pools

Seasonal & Exotic

9 seasonal crops, 3 exotic crops

These crops round out the live roster and feed event quests, late-game balance checks, and recipe diversity.

Calendar Pressure

Seasonal Festival Windows

This keeps the four festival windows, their crop asks, and their reward headlines available without turning the page into one long event list.

4 festivals Timed windows Exclusive prizes

Seasonal Festival Windows

The seasonal calendar gives players reasons to care about timing. Each festival window has its own crop ask, reward bundle, and headline prize, so missing a season actually feels like missing something.

🌸

Spring Blossom Festival

Runs on Spring days 15-21. Harvest 20 flowers and deliver Rose x5 to Mayor Oakwood.

Rewards: SpringCrown + CherryBlossomSeeds x5
☀️

Summer Harvest Festival

Runs on Summer days 20-28. Harvest 30 vegetables and bring in Watermelon x3.

Rewards: SummerCrown + GiantMelonSeeds x3
🍂

Pumpkin Festival

Runs on Autumn days 20-28. Harvest Pumpkin x10 and at least one pumpkin at 90+ quality.

Rewards: GoldenPumpkin + FallCrown
❄️

Winter Feast

Runs on Winter days 20-28. Deliver FrostPine x5 and Cranberry x10 to Mayor Oakwood.

Rewards: WinterCrown + TimeWarpDust x2
Timed Events

Limited-Time Event Layer

Open this drawer for the themed hosts, token shops, seed packs, and repeatable quests that make event arrivals feel worth chasing.

2 themed events Token shops Quest hooks

Limited-Time Event Layer

Beyond the seasonal mayor festivals, Everbloom already uses themed hosts, event crops, token shops, pet gear, seed packs, and repeatable quests to make each event feel worth showing up for.

💌

Valentine's Bloom

Valentina's February event uses Heart Petals, two event quests, Heart Berry and Cupid Rose crops, a Petal Mystery Box, and themed rewards like the Love Lantern, Rose Ribbon, and Heart Bridle.

Seasonal Event
🎃

Harvest Haunt

Morrow's autumn event runs on Moon Candles, two event quests, Gloom Pumpkin and Nightshade Bloom, and a haunt-themed shop that includes the Haunt Lamp, Phantom Ribbon, and Haunt Saddle.

Seasonal Event
🎁

Token Shops & Seed Packs

Each named event includes its own token currency, dedicated shop listings, limited décor, pet accessories, tack, and a seed-pack gacha that can award the headline event crop at a much lower pull rate.

Reward Loop

Daily and Once-Per-Event Quests

Festival quests mix once-per-day harvesting tasks with once-per-event delivery objectives, which makes the event layer feel like a real progression loop instead of a cosmetic-only shop.

Quest Hooks
Return Loops

Live Progression Systems

This is the retention drawer: daily and weekly boards, Dawn Post rewards, and long-term titles, all kept out of the main scroll until needed.

Daily + weekly 14-day Dawn Post Achievement titles

Live Progression Systems

Beyond the main story, the current build rotates repeatable content through daily, weekly, reward-track, and achievement systems so players always have a short-term win and a long-term target.

Daily Board

3 Quests Per Day

Reset hour: 6

Daily quests pull from farming, commerce, breeding, social, and fishing pools, with scaling amounts based on player level tier.

Weekly Board

2 Quests Per Week

Reset day: 1

Weekly tasks focus on bigger harvest totals, gold goals, social loops, breeding output, and daily-board completion streaks.

Dawn Post

14-Day Mailbox Track

Milestones on days 7 and 14

The Dawn Post delivers gold, XP, Lucky Charms, weather totems, sprinklers, and TimeWarpDust, then repeats after the two-week cycle.

Achievements

Titles & Long-Term Goals

Farming, breeding, wealth, friendship, dedication

Achievement rewards include titles such as Budding Farmer, Master Botanist, Beloved Neighbor, and Dedicated Farmer, plus tools and gold milestones.